Implicit forEach Loops in Rogue

A few weeks ago I added a new forEach variation to Rogue that I've been finding very useful: an implicit forEach.

Fairly often I need a simple forEach loop that just does one thing with each item in a list, for example either adding it to a result or calling a method on it:

forEach (n in list) sum += n
forEach (actor in actors) actor.update

It struck me that naming a control variable just to be able to use it once is exactly the kind of repetitive boilerplate that I like to avoid, and that's when I came up with this alternative syntax:

sum += (forEach in list)
(forEach in actors).update

Any time an implicit forEach term is encountered, the statement containing that term is wrapped in a standard forEach loop with a auto-generated control variable name and the term itself is replaced by the control variable name.

Here is the forEach documentation on the project Wiki:

https://github.com/AbePralle/Rogue/wiki/forEach